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About our Web applications
In computing, a web application or web app is a client-server software application in which the client (or user interface) runs in a web browser. Common web applications include webmail, online retail sales, online auctions, wikis, instant messaging services and many other functions.
The general distinction between a dynamic web page of any kind and a "web application" is unclear. Web sites most likely to be referred to as "web applications" are those which have similar functionality to a desktop software application, or to a mobile app. HTML5 introduced explicit language support for making applications that are loaded as web pages, but can store data locally and continue to function while offline.
Single-page applications are more application-like because they reject the more typical web paradigm of moving between distinct pages with different URLs. Single-page frameworks like Sencha Touch and AngularJS might be used to speed development of such a web app for a mobile platform.
Hybrid apps embed a mobile web site inside a native app, possibly using a hybrid framework like Apache Cordova and Ionic or Appcelerator Titanium. This allows development using web technologies (and possibly directly copying code from an existing mobile web site) while also retaining certain advantages of native apps (e.g. direct access to device hardware, offline operation, app store visibility).
In earlier computing models like client-server, the processing load for the application was shared between code on the server and code installed on each client locally. In other words, an application had its own pre-compiled client program which served as its user interface and had to be separately installed on each user's personal computer. An upgrade to the server-side code of the application would typically also require an upgrade to the client-side code installed on each user workstation, adding to the support cost and decreasing productivity. In addition, both the client and server components of the application were usually tightly bound to a particular computer architecture and operating system and porting them to others was often prohibitively expensive for all but the largest applications. (Today, of course, native apps for mobile devices are also hobbled by some or all of the foregoing issues.)